#ifndef SPRITEPRINCESS_H
#define SPRITEPRINCESS_H

#pragma once

#include "Actor.h"
#include "Sprite.h"

#define FRAMES_PRINCESS 3

class SpritePrincess{
public:
	CL_GraphicContext pcontext;
	CL_Sprite* psprites[FRAMES_PRINCESS];
	CL_ResourceManager* presources[FRAMES_PRINCESS];
public:
	SpritePrincess(CL_GraphicContext gc);
	void drawfixedstanding(CL_Vec2<int> position);
	void drawwinning(CL_Vec2<int> position);
	void drawloosing(CL_Vec2<int> position);
};

#endif